When Every Detail Counts. Ethnography for Better Commercial Vehicles

Research for Redesigning the Cabin of an Off-Road Vehicle
planung-analyse | Issue 4 | 2024

To truly understand the needs of users, sometimes you must get up close and personal. Through ethnography and UX research, the team at Produkt + Markt, alongside numerous experts, delved into the world of off-road vehicle drivers. In a multi-stage design thinking process with co-creation, a driver's cabin was optimized.

Julia David reports on the approach taken.

Imagine navigating a powerful off-road vehicle through a wild, rugged landscape, in the dark. The driver's cabin becomes your personal retreat. It is simultaneously a highly functional tool that should be optimally equipped in terms of ergonomics, user-friendliness, and comfort. In an innovation project, we scrutinized this space to enhance it in close collaboration with the manufacturer, a global leader in off-road vehicles, and experts in ergonomics and usability, ensuring it convinces both functionally and emotionally.

Successful Innovation through Empathy and User-Centricity

Not just empty rhetoric, but successfully implemented in a very bold and assertive flagship project by us. Companies that focus on user-centric approaches benefit from a deeper understanding of end users and develop solutions that endure in the market over the long term.
Julia David
For this project, we chose a design thinking process, a well-established structured approach to solving complex problems. The process spans six phases: 1. Observation, 2. Empathy and Understanding, 3. Definition, 4. Ideation, 5. Prototyping, and 6. Testing. Each phase has specific goals and tasks aimed at deepening the understanding of user needs and developing innovative solutions.

Phase 1 and 2: Empathy through Ethnographic Research

Our work commenced with in-depth ethnographic research combined with UX research. This allowed us to observe the behavior, challenges, and needs of off-road vehicle drivers directly on site and identify usability issues. Our ethnographic researchers accompanied the drivers live at their workplace, equipped with advanced technology such as GoPro cameras with night vision and highly sensitive lapel microphones. Over 40 multi-hour ride-alongs in various countries resulted in countless hours of video material addressing different user experience (UX) issues. Through observation and interviews, we also gained detailed insights into the real challenges faced by drivers of such off-road vehicles in Europe and the USA.

This comprehensive research uncovered key issues: If drivers are very tall, space in some vehicle models is insufficient, leading to significant ergonomic discomfort for users. Deficiencies in visibility and lighting were also noted, both points that compromise safety. Additionally, the arrangement of controls left room for improvement. With these clear insights, we were able to move into the next phase of the design thinking process.

Phases 3 to 6: the workshop as a creative forge

Following the comprehensive analysis and presentation of findings from the ethnographic UX interviews, a three day Design Thinking workshop was held with the manufacturer at a dedicated workshop venue.

Around 60 international experts and users took part, including employees of the manufacturer, off road vehicle drivers, ergonomics and UX specialists, as well as illustrators and technical designers. This interdisciplinary group contributed a wide range of perspectives and created a distinctly creative and dynamic atmosphere.

Day 1: Empathize, Understand, and Define

On the first day, our focus was on imparting knowledge to the workshop participants about the challenges faced by drivers. To achieve this, ethnographic researchers compiled cinematic summaries from countless hours of video material from the UX interviews, allowing participants to better empathize with the drivers and their daily work routine. Additionally, various SUV models were available on-site. Workshop participants could sit in the cabins and authentically recognize and explore the identified issues. At different stations, they received self-experience tasks and were encouraged to assume specific personas tasked with solving problematic scenarios. For example: 'Adjust your seat so that you can see well in front of the vehicle while also keeping everything behind it in view. At the same time, you should sit comfortably and have everything within reach.' This immersive phase enabled participants to fully put themselves in the position of the drivers, allowing them to experience the identified pain points firsthand and capture them in empathy maps. An empathy map visualizes the experiences and expectations of the target group—what the imagined person says, thinks, feels, and does. This practical approach facilitated a genuine understanding and clear definition of the core problems, laying the foundation for subsequent creative processes.

Day 2: Ideation, Prototyping, and Testing

The second day was all about creative ideation. Using innovative methods such as "Crazy 8" and "Lotus Blossom," participants developed a multitude of solution ideas in small groups. The best approaches were identified and directly transitioned into the prototyping phase. Here, participants experienced one of the most exciting moments: they saw their abstract ideas transformed into tangible prototypes using a variety of materials, including cardboard, clay, Styrofoam, and foam, as well as drawings by industrial designers. These were presented at the end of the day in short, concise presentation videos, which rounded off the creative process and left participants with a sense of pride as they entered the evening program.

Meanwhile, a special highlight of this workshop was still running in the background...


Read the full article here now.
In the Shadow of Giants


Key to this type of project: Successfully executing such innovation projects requires not only the right methodology but also a team that can understand and manage these complex processes. At Produkt + Markt, we have an experienced, interdisciplinary team of ethnographers, design thinkers, and UX experts who combine deep expertise in market research methods, innovation research, and workshop design. This not only allows us to delve deeply into user needs but also to proactively plan the next steps and critical processes in the innovation cycle. This unique expertise and experience ensure that we develop tailored solutions that are implemented efficiently and practically.
Julia David
Julia David holds a degree in psychology and is a Senior Research Consultant and Group Manager of the qualitative expert team “explore + evolve” at Produkt + Markt. Ethnography is her core area of expertise. She is also a certified Design Thinking facilitator, Agile Coach, and trainer for additional innovation methods. Julia primarily leads qualitative market research studies for large corporations and mid sized companies, supporting them in driving change and developing new initiatives.
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